SL BENCH

What is SL BENCH?


All benchmark software, which is cool and practical, such as FinalReality and 3DMark2000 is foreign-made. That was why we decided to develop domestically 3D benchmark software.

The 3D data content comes from the forthcoming game "SL SIMULATOR LOCOMOTIVE ENGINEER". I distribute this content free of charge to publicize the new game. The program itself has been designed as pure benchmark software.

Using frequently benchmark software for business, in order to develop better software, I paid close attention for ensuring that this software:

  • Provides always stable results;
  • Secures your tuning of CPU, video card, or memory to be reflected into the result;
  • Stands enough workload, keeping up with rapid progress of performance of PC;
  • Allows you to save results easily; and
  • Looks beautiful and enjoyable.

    Other important new features include:

  • DirectX7 and T&L engine compatible
  • passes high polygon count test (Max 100,000 Polygons per Frame)
  • Intel SSE and AMD Enhanced 3DNow compatible *
  • Dual CPU compatible *
  • frame rate (FPS), polygon per second, and peak per second(the highest value and mean) measurable
  • selectable filters and effects as options
    * We are unable to offer this feature in Ver0.30.

    SYSTEM REQUIREMENTS

    OS Windows 98 or Windows 2000
    CPUPentium III or Athlon recommended; SSE, 3DNow compatible
    RAM 128 MB or more recommended (AGP memory 64 MB or more)
    VIDEO DirectX7 Video card with VRAM 16 MB (T&L engine recommended)
    DirectX7 necessary
    SOUND DirectX7 compatible

    A high-performance CPU--Pentium III/600 MHz level at least--may be a prerequisite for smooth viewing. You may not expect this software runs normally on a Note PC. You will need AGP 64MB or more. In the case that you use the Video card incompatible with hardware T&L, the frame rate falls up to about a half. The SL BENCH currently needs quite high system requirements. We expect that this will operate at a reasonable speed on the forthcoming entry-level machines that are to be released the end of the year.

    We recommend that you view the images with high resolution (1152x864 dot or higher), the power of your machine permitting.

    TESTED VIDEO CARDS

    The following are the result of our tests on different video cards. Reference FPS shows an averaged frame rate on a machine with CPU Pentium III/700 MHz (The higher the value of FPS is, the faster the program runs).

    In the table below, we summarized each card's performance based on your reporting. I would welcome your comments on any other chips' performance at me.

    Name of chipPerformanceReference FPSComment
    nVIDIA GeForce256 DDROK24fps Currently the fastest video chip
    nVIDIA GeForce256OK22fps Fast enough, next to DDR SDRAM
    Matrox G400OK14fps textures; to be revised
    nVIDIA TNT,TNT2OK14fps Operates slow unless with VRAM 16 MB or more
    nVIDIA Riva128Not satifactory3fps Problems in full-screen mode with Windows98 driver
    3Dfx Voodoo3Not satifactory14fps Defect in background texture; to be revised
    Intel 810OK5fps 4 to 5fps with Celeron466


  • C11 shining in the morning glow;


    C11 running across a bridge, smoking;


    Rods and other parts are precisely represented and all mobile;


    We use high quality texture everywhere, which is suitable for close-up.

    to be continued.


    SL SIMULATOR LOCOMOTIVE ENGINEER (Game version)

    We designed an innovative simulation game, which is quite different from those you have seen to date.
    You may think it is somewhat a railway version of flight simulator. We hope you enjoy operating and riding virtual SL.
    We are constantly striving to develop the program at a high pace so as to release it by this summer.

    IMAGE: Railway Journal Magazine Ad


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